A FlutterFlow app costs about $1,499 for a starter build, $1,999 to $2,800 for a standard build with payments and device features, and $3,499 to $4,200 for a full product with a web admin and both store submissions handled. Timeline is two to eight weeks of build plus store review. The figure inside each band is set by the number of screens, the number of user roles, the integrations, and how complex the logic is.
FlutterFlow's appeal is that one project produces a native app for both iOS and Android, so you are not paying for two builds. That is where the saving against native development comes from.
What you are paying for
- Screens. Designed, then built. A utility app has a handful. A marketplace or a content app has dozens, each with loading, empty and error states.
- The backend. Usually Firebase: authentication, a Firestore database, storage, and cloud functions for anything that should not run on the device. Structured with security rules from the start.
- Device features. Camera, location and maps, push notifications, biometrics, in-app purchases. Each is a piece of setup and testing.
- User roles. One kind of user is simple. A buyer, a seller and an admin, each seeing different data, means security rules per collection and testing from each role.
- Integrations. Stripe or a local gateway, an SMS or email provider, analytics, an AI API. Each is a connection to build and verify.
- Custom Flutter code. When the visual builder stops short, a developer drops into Flutter and Dart for a widget or an integration. Budget for a little of this on any real app.
- Store submission. Accounts, listings, screenshots, and managing the review process for both stores.
The three price bands
Starter build: from $1,499
One core flow, sign-in and a Firebase backend, installable on your phone. Enough to test the idea with real users before spending more. Right when you are validating, not committing.
Standard build: $1,999 to $2,800
Several screens and roles, payments or in-app purchases, push notifications, one or two device features, and testing on real devices. This is what most apps need at launch.
Full product: $3,499 to $4,200
A larger app with complex logic, a web admin to manage content and users, both store submissions handled, and support through the first months of real usage. If the app genuinely needs more than this, it may need native work, and we would say so at scoping.
Ongoing costs
- FlutterFlow subscription, roughly $30 to $70 a month depending on tier and team needs
- Firebase usage, which has a free tier and then scales with reads, writes and storage
- Apple Developer Program, $99 a year
- Google Play, a one-off $25 registration
- Third-party services: payment provider fees, push notification service, and so on
A small live app often runs on well under $150 a month all in, before transaction fees.
Where people overspend
Building the full product before testing the idea is the common one: a polished app with a web admin, launched to silence, when a $1,499 starter build would have shown whether anyone wants it. The other is a quote that looks cheap because design, real-device testing or store submission is missing, and arrives later as extras.
Getting a quote you can trust
Ask for a fixed price against a written scope that lists the screens, the roles, the integrations, the device features, and whether store submission is included. That way two quotes are comparable.
At MarkLogix, FlutterFlow builds are priced about $500 below the going agency rate, in three tiers matching the bands above, with store submission included and the figure confirmed in writing after a free first meeting. For a number on your specific app, tell us what you are building and you will get a written scope, not a sales call.